Saturday, October 15, 2016

How To Clear Takeoff

Hi guys! Today I will tell you how to clear the insane demon Takeoff! Hardest level I've ever cleared. First: some fun facts! Takeoff started "The Takeoff Series" which consists of Takeoff, and Airtime. I think Nasgubb should make a third called "Touchdown".

So let's start!

First 50%


Begin the course. The first part is simply timing. Another fun fact: If you die on either one of the triple spikes, it says Every lvl needs a tripel surrounded by some dank mems  B)
After this first segment, a simple slow mini cube. Then we enter a hard UFO.
Wait until the very last second before hitting the three spikes, then tap/click two quick times. A very short ship part next, just straight fly. Then you will go into UFO mode again. Wait a split-second then tap/click again. If executed correctly, you will hit the jump pad, and will be able to tap/click two green jump rings. A simple ship which needs practice. Hold down at the right moment. With the wave, wait until you hit the ground and then hold again. Jump into ship mode and straight-fly into the ball portal. Although I didn't do this in the video, to get the second coin, tap/click at just the right time so you miss the jump pad on the top platform. Then quickly flip back onto the bottom platform to obtain the coin. 
In robot mode, jump onto the green jump ring, then go into UFO mode. Tap/Click a few times, then enter the ship portal. Straight-fly into the UFO portal. Tap at the very last minute before you hit a spike. Enter wave mode. You need to practice your reactions for this part. In the robot that follows, jump onto and tap/click the green jump ring and the yellow one. Then in the small cube afterwards. Jitter-click until the speed goes slow. Tap at the last moment in the UFO to go above the sawblade and go into the wave. Just tap/click into the portal and continue to hold until the ramp goes down. Then you enter ball mode. Tap both jump rings, but wait a little before tapping/clicking the last one. 

Last 50%

Tap at the last minute again to go above the sawblade. Then in the cube activate all three jump rings and enter ship mode. Fly up into the UFO portal then tap a few times. The wave part is easy, and once you get past it, you enter ship mode. Hold down. But then gradually glide down to the green jump ring and tap/click it. Then tap/click the next one as well. Tap/Click the jump ring. Straight fly through the spikes, then a very difficult small UFO. Get a click pattern figured out, otherwise you're totally screwed. In the small cube wait a bit before hitting the green jump ring. Go into ship mode as the course's crescendo descends into a slow, yet extremely difficult segment. In the dual ball, after the two double spikes, tap again very fast. The top ball will have turned into a cube by now, and you will flip into singular mode. Then, if you figure out your timing, you should be fine. I had quite a lot of trouble with 91%, so be cautious there. In the final robot, jump onto the key and the platform will fall downward so you can jump onto it. The jump pad will catapult you onto a sawblade with a jump ring inside it. Tap/Click it to fall down to obtain the second coin. Tap the last two jump rings, and then you will complete the level. Sorry I didn't cover the first coin, I don't know how to get it. This took me 832 attempts! Remember to follow, and please comment how many attempts this takes you, and other demons you want me to cover! Peace out!!









Wednesday, October 5, 2016

How to Clear Insomnia

Hello, my fellow gamers! Today I will teach you how to clear Insomnia by Glittershroom!

First: some fun facts! This course made by Glittershroom is a ToE2 lookalike, originally made for beginners. It has a sequel named Insomnia II which is comparable in difficulty to Gold Temple by Serponge (in my opinion). It says GL HF at the start, and this stands for Good Luck, Have Fun.
I will split this into two halves, first 50%, and last 50%. 

First 50%

Begin the course and you will see text saying GL HF. You will enter ball mode. Flip onto the first platform, then onto the second. Tap/Click the first jump ring, but not the second. Quickly flip onto the 
platform with a spike, and then flip up again. Tap/Click the first jump ring, but not the second. Then 
just play. There are some simple invisible spikes, but then you enter the wave. There isn't much to say 
for this part. Then enter an icon segment which requires simple memorisation. For a guide, don't tap the first or second in the first part. Jump over the double spike. Then tap the rest of the jump rings, before jumping onto an invisible platform at 26%. After that, tap/click the first, second, fourth and fifth jump rings. Then an auto part and an easy UFO. Get a click pattern figured out for the UFO. After that a simple wave which is pretty self-explanatory. But you may need some practice. Then you have finished the first 50%. 

Last 50%

A simple upside down small ship, which may need some practice as well. But then comes the signature ball part. Follow this guide to see which ones to pick. This shows which direction you go
in.
Down, Up, Down, Down, Up, Down, Down, Up, Down, Up.
For the next wave, just avoid the spikes. Then a small ship. The ship takes some practice. Go through the part of the platform that doesn't have a white line. This means you can go through it. Just remember where the invisible sawblades are. Then another UFO in which you may need a click pattern. Then a simple icon part. Just tap/click every jump ring besides the second-last one. Jump onto the platform after this and jump the triple spike. For the ball, go
Up, Up, Down, Down, Up, Down, Up, Down, Down, Up, Up, Up, Down. Then a simple ship, and GG! The ball part guides may be wrong, so please report mistakes. But for now, bye bye! :)


Sunday, October 2, 2016

How To Clear Endorphin Rush

So today I will teach YOU how to clear Endorphin Rush, the easy - medium demon by Tama_N and ASonicMen.
Before you read, watch this gameplay video to see exactly what you're dealing with.
OK, let's dash!
I'm going to split this up into two halves. First 50% and last 50%.



First 50%

Begin playing. The first cube part is simple. You may need to practice your timing before the triple
spike. Tama_N's name flies across the screen. The first part just takes memorisation and concentration. After you hit the double speed trigger, get your game on. This segment only requires timing. After this a quite difficult triple speed part is introduced. Simply tap/click with the music.
After the UFO, start jitter clicking like a maniac and hope you get past the wave. Don't go to high up. Not only can you crash on the top spikes, sometimes the game will glitch and after you get past the wave, your icon will randomly jump, crashing on the top spikes. In the robot part just before the drop,
timing is CRUCIAL. You will need to make almost pitch-perfect jumps before hitting a double speed trigger. Jump up to activate the first jump ring. Jump on to the second and tap/click it. Glide down to the third jump ring and tap/click it. Then a simple triple speed small icon before the drop. Another jitter click part. A small wave. Get through the gap into an enlarging portal. At first the drop is simple but then becomes insane timing and jumps. Remember to keep your nerve. The wave and ship don't have any tricks, they are very simple. Just remember to keep your nerve and you'll go into dual mode. And you're now in the second halve.

Last 50%

In the dual, jump onto the blue jump ring and tap/click it, then wait for the other icon to hit the green ring and tap/click it. You will enter a robot which is just timing. Practice makes perfect. Now a small ship. Tap nothing at the start, then tap the jump ring. The two green rings must be tapped, and held down. The ball just requires timing. Tap both jump rings, then flip from the platform and tap/click the green ring. A simple icon part. Tap/Click all the jump rings and you'll enter the robot. Just make some small jumps, then tap/click the blue jump ring. Then the course descends into utter epileptic chaos. Get a lot of practice in the dual wave. After that, a dual ship, fly between the spikes and you'll
exit dual mode. Tap/Click on the yellow jump ring and steadily fly up to the teleportation portal. As soon as you enter the robot, the tension may be unbearable now, jump straight away and tap/click all
the jump rings. In the dual robot make a huge jump at the last second and tap all the jump rings.





The ship is very easy, but very hard if you can't concentrate. Which is why you should never play this course while a teacher is asking you to answer a math question.
Then the final cube. Practice this a lot, so you don't fail at 98% or something :V
And you've cleared it! GeeGee! Hopefully these tips helped you, comment which easy demons you'd like a guide on next!
-StopStart



Hi :)

Welcome to a new Geometry Dash blog! I will help you with your demon levels, and if you follow my tips, you might SUCCESSFULLY reach the top 100 players! If you're lucky. VERRRRY lucky.
Dedicated to Tama_N, Tongii, and FunnyGame